This is the email I sent to Google when they murdered me today. Please support it spread the word and let this giant know that they can’t do this! If you were once a blog follower thankyou if you want to be a follower if Google has their way you never will be! 6 Months of my life and work down the drain washed away. Over 10 thousand blog views wasted. Over 400 hours at a guess- of my time wasted destroyed. They make the grinch look like Santa Claus on happy pills. Please join my voice if you have suffered or if you empathise I NEED TO BLOG. And Google has taken this from me. How many other sufferers are there weeping silently? My blog WAS gametrender.net Search now and theres zilch, zippo, nada, nothing . NOTHING! All that time. Join my voice please and let Google hear
My message to Google support:
“This is my third email in an hour. GOOGLE I NEED MY ACCOUNT RESTORED! I’m on the way to becoming an avid and well know blogger with Gametrender and you have halted that! I am horrified , shocked , disgusted and want to be physically sick that you have suspended all my accounts afor no reason and my readers can’t even access my content on the web. Gametrender just hit 300 readers a day today and now you have squashed that all down with an inexplicable suspension. PLEASE SORT THIS ASAP. Don’t be the company that I once loved that is now going to destroy my Christmas and possible future as a blogger!”
It’s tough being a developer.Pioneering new ways of doing things and trying to make alittle money to tide you over until the big project takes off. Gametrender tries to take the strain off of you by providing our marketing and translation services and we’ve always got our ear to the ground when it comes for other resources for developers. With that in mind I’d like to introduce ‘Gto’s Developers’ Cave’.
Started by community lauded developer Damian Gto the website is a powerful and large forum for Android Developers. The community is vibrant and learned and very active in support of all the work that is going on. I highly recommend having a look if you’re a developer.
Original article referenced from http://gametrender.blogspot.com
There’s an old adage that you should stick to what youre good at. That’s why when a good game comes out reviewers will often look at the developers pedigree.
There is nothing worse than some fly by night programmer wannabe that has no love nor understanding for videogames clogging up the market with his soulless products.
It’s not often that Gametrender will deviate from it’s usual informed and educated perspective to absolutely say how Earth shatteringly brilliant a single game is. Well ladies and gentlemen this is one of those occasions!
Orange Pixel is the developer in question and their love of gaming and sense of fun exudes from every pore of their new game ” Super Drill Panic “. Taking the simple template of the vertical runner genre, you know the type, where an object/character drops onto different platforms and is steered left and right while the screen slowly descends, if the screen catches up it’s game over.
Well this is where Orange Pixels’ game stands out. Firstly there is a story behind it, with an adventurer crashing in the jungle and blundering through hidden temples in pursuit of treasure. The gameplay is also spot on, with no glitches and also some great retro inspired graphics.
The point where the game starts to become better then it’s peers is when you realise that there is more than one level and even a shop to buy upgrades such as run faster boots. Then to make it even better there are great unlockable extras like arcade mode and even a whole new character and story!
But what really shone out for me was the games personality which shows how the developers actually care intimately about games. The little touch of the character dropping references to classic past titles like Paperboy and Rick Dangerous it’s not only hilarious but also filled me with nostalgia and made me realise what a great heritage games have.
Orange Pixel, games by gamers for gamers, and that makes all the difference! gametrender.blogspot.com
If you’ve been following my posts then this needs no introduction!
The game of the year(Hangman Game of the year maybe!)
So marketing campaign firmly underway we were quite happy bimbling along and re-translating the occasional app on the market and had just finished another optimisation for a client called ferreiradevelopment.com when he emailed back with an interesting proposition: ”I had an idea here. I got the hangman application which was made entirely in Portuguese. I need to translate it to english, but i don’t know what words are easy and hard. So i need to help with that. I have de source code of game all done, beucase i did it in portuguese. So i need only the translated words. I don’t know if a english hangman application will be good sold at android market, but if you want to translate that for me”
(Please note his use of English and you will see why I thought he’d be the ideal client!)
And so with that simple email I was started on the road that would eventually lead to being a partnered publisher on the Android market itself! gametrender.webs.com
So a game on the market where to next . Well now that I’m starting to see the other side of the gaming spectrum I’ll keep updating you and tell you how it goes. Already seeing some insight into how things work on the market which I’ll tell you about. Also trying something different with the app and aggressively marketing the app via ebay, gaming forums and review site. All an interesting insight into the world of mobile gaming and plenty of information about marketing . So lot’s more stuff to write about in subsequent posts!
Just remember gametrender.webs.com
Oh and of course please download!:
Hangman Mania! https://market.android.com/details?id=air.ferreiradevelopment.hangmanMania&feature=search_result
So life as a developer, now that I had ‘cracked the big time!’ I had to work hard time wise and thinking wise to get our app to market. Joao my business partner was already published on the Brazilian Android Market with https://market.android.com/details?id=air.forcalite&feature=search_result
Our idea was that we would take his Porugese version of Hangman and add new categories and words to make an English version. All in all it probably took about three days of work on both our parts to get this to market.
Joao of course concentrated on the programming side and I used knowledge gained from a previous life as an English teacher to conjure up categories(transport; clothing;colours;food;animals and more to come in the future) and words. When my creativity ran dry I would turn to the internet for inspiration. But all the time vetting and editing to decide which words would go into the easy; medium or hard categories.
I would have found it a much less worthwhile task unless I had made some crucial desicions right at the beginning. I found it so important to have a design philosophy . The overarching decision was that words would not just be categorised according to difficulty of spelling but also as to how obscure the words were.
The app was finally published on the market and now it remains to see how much of a success it will be. gametrender.webs.com